100 Homebrew Adventure Ideas for Starfinder
Game Master Patrick here, and I don’t know about you, but my mind has been writing adventure ideas non-stop since the Starfinder Core Rule Book came out in August. Since we are playing Dead Suns and not running homebrew adventures, I won’t be able to use half of them. But I don’t want them to go to waste, so I figured that I would give them to everyone online for free.
If you’re a GM like me and want to prep and run a fun and fast introductory adventure for your friends, roll a d100 and see what idea below the hands of fate have handed you.
In a hurry and can’t read through them all? Let us serve you a story starter with our magical adventure idea generator! (Disclaimer: not actually magical.)
I will try to put out more of these in the future, or expand upon your favorites. Feel free to comment or e-mail us at CosmicCrit@gmail.com if you want more Starfinder tips, tricks and ideas from the Cosmic Crit Crew.
Absalom Station Stories
- You are tasked by Absalom Station Security to rid a docking bay of Goblins, including one that has activated a power-lifter robot.
- A corporate suit hires you to deliver a locked briefcase to another office, and the bomb detection alarms go off when you get into the lobby.
- A retired Station Security guard thinks that a high-ranking Human Government Official is an Alien Serial Killer in disguise, and needs your help.
- Your local watering hole has an infestation of rats. Just kidding. They’re goblins dressed in furs who thought they had the owners fooled.
- The Strong Absalom Movement holds a rally that turns violent. Your party is immediately deputized to help quell the violence in the streets.
- A Starfinder hires you to locate her son, who she believes joined a gang in The Spike. The problem is Jonni doesn’t want to come home.
- A Tech-terrorist has hacked all the security bots in a hangar bay and lays siege to your ship, demanding safe passage off Absalom Station.
- A catastrophic docking accident leaves an Arm of Absalom Station low on oxygen and reduced artificial gravity. The party must lead a group of bystanders to safety, a la the Poseidon Adventure.
- A massive, unknown plant life form has sprung to life in Jetembe Park. You’re hired to investigate it’s huge undergrowth and attempt to kills its roots with an experimental weed-killer.
- Your party is hired as security for a Gala reception for a wealthy Corporation. After failing to stop an assassination, a hostage situation of the party goers becomes your main concern.
- Magical creatures have taken over an entire level of the Spike, turning it into a magical realm ruled over by a Fae Queen known as The Dreamspinner, a grotesque alien creature with a dozen legs.
- The body of a dead Oma, a space whale, floats up to a dock, and a small creature beckons the party to enter its gaping maw, as a race have turned the body into a trap-filled fortress.
- A 4-Star Chef sends you on a pick-up run for a rare fungal ingredient that grows only in the forbidden zones of the Spike, which is guarded by beastmaster Goblin known as the Fun Fungi-Friend.
- The headmaster of a Technomancy School asks you to find the party responsible for unleashing a Cybernetic being into our plane that has infested the school’s computer banks.
- A popular Pop Girl Band’s concert is postponed, as the lead singer is abducted by fanboy — you guessed it — Goblins, who have set up their own stage in a junkyard.
- A 50-year-old missing persons cold case is reopened when the woman shows up through a time portal having not aged a day, only to fall dead from a gunshot. The PCs are tasked with finding her past killer.
- An army of Robots takes a group of docking bays hostage, which the party finds out is an elaborate ruse to divert attention from a daring robbery of an Abadar Corp. Vault.
- An NPC close to the party is abducted, and that kidnappers will not release them unless they pull off a daring robbery of an Abadar Corp. Vault.
- A Cult of Augmented Vampires, whose ancient bodies are supplanted with technical marvels, awaken for their Tricentennial bacchanalia. The PCs have one night to stop their reign of terror before they return to stasis.
- Waking up in a medieval fantasy realm, the PCs find themselves trapped in an abandoned warehouse by an illusion wizard, who is using high-tech holograms to represent a past age to test out his new lair’s defenses.
- A corporation’s promise of a new food product called Solution Q seems conveniently timed with the disappearance of several people from the Vesk district, and the party is called in to infiltrate the production facility.
- As part of a get rich quick scheme, a Ysoki arms dealer attempts to sell a shipment of weapons with false batteries to a gang, while selling the batteries to another gang. Both gangs are now out for blood, and the Ysoki hires you as body guards.
- A wealthy heiress, worried her new husband is going behind her back, hires you to tail him. When you find out he is a shape-shifting gang member, he attempts to kill you before you can blow his cover.
- Your ship has been impounded until your pilot can pass a series of license tests, but the impounding is a ruse to plant a tracking device on your ship so you can be attacked in the Drift by pirates.
- A Shirren Psychic Rap group has become too popular, and their infectious musical styling has made them a target for gang leaders who will kidnap for a killer entertainment act. The group hires you to escort them while on tour.
- A shipment of creatures has gotten loose in a hanger bay. But after an accident while getting into the locked off wing of starships, the party is left without guns or weapons and must fend for themselves against a menagerie of beasts.
- Hired to bring a gang to justice, you find a masked individual calling themselves “The Dark Hellknight” has been cleaning up the streets. Now Station Security wants you to take this vigilante down and bring them in for questioning.
- Station Security are investigating vehicles being stolen and send you in a bait hovercraft. After being boosted, you find a street gang of children joy-riding in a dangerous race which they use to pick the gang’s leader, and they challenge you to compete.
- In a dark alley, you discover a new drug being tested on the destitute, that is robbing them of their dreams and sending them to the illicit substance’s creator, the evil Dr. Nightmare, who manifests people’s fears to use as bodyguards.
- A shape-shifter committed a murder while looking like one of your PCs, and you must evade Station Security while you hunt for the real killer in the seedy Spike of Absalom Station.
- A large scale war game is being organized by the Stewards in the Armada, preparing station defenses for outside invasion. But one ship is taking the games too seriously and begins to live fire on your craft, and a real shooting war breaks out.
- A group of small aliens, the last of a dying race, arrive on Absalom and seek asylum, and you’re tasked with keeping them safe. But when word gets out that their flesh is considered a Vesk delicacy, a host of Chefs attack just for a taste of the forbidden foodstuff.
- Accidentally saving a Shirren host’s life, the bug creature becomes infatuated with a PC. But when their love goes unrequited, they send their shipmates to capture and shotgun wed the two lovebirds in a forced matrimony.
Deep Space Tales
- Your team finds a derelict ship with dozens of cryo-pods on board, all damaged save for one, and empty except for a handwritten set of coordinates.
- The hero’s ship is hired to clear a malfunctioning Hot Box, a Bio-Research satellite around the sun where an alien Bacteria has grown from its petri dish into a hunter-killer Slime.
- Dropping out of the Drift, you find your destination space is a live-fire zone for a local Steller Navy, and your ship has been marked as a target drone.
- Your ship collides with a solid invisible object in space. While exploring its massive surface for a way around, you are beset by invisible creatures only visible in the heat spectrum.
- An energy wave hits your ship, and everything seems fine until energy phantasms take your crew’s shape and gain sentience, trying to take over the ship.
- A psychic, shapeshifting alien creature gets on board and attempts to steal a crew member’s life by posing as them and scanning their memories. Once it is discovered, it stalks the ship trying to kill the crew.
- An alien computer virus infests the computer systems, trying to kill the crew by venting the ship, alerting pirates to the ship’s location, and finally crashing them into a planet.
- You find a thousand-year-old generation space craft whose crew have turned into a medieval society that worships an ‘immortal’ Janitorial Robot, and who must be shown the truth of their space-faring existence.
- A derelict ship turns out to be a ghost ship, with the Marooned Ones zombified crew trapping the PC’s in their dead craft while they attempt to separate and hunt them down.
- Investigating the corpse of a massive space creature, they find signs of life as a space station has been built inside. Then they learn it is the home of a crew of pirates, who return home at an inopportune time.
- A Sarcesian weapons dealer hires you to steal the blueprints for a very experimental sniper rifle from a ship transiting through the Diaspora.
- An extremely dangerous Slime has made its way into the ship and is beginning to damage critical systems, when the slime’s owner, an opportunistic scrap-hauler, comes to salvage your ship, whether you’re living or dead.
- Exploring a crashed space ship, you find a colony of the Swarm who have been cut off from the hive mind. They pretend to peacefully negotiate safe travel aboard the PCs’ ship, but they attempt to steal the ship soon after first contact.
- A distress beacon reveals a disabled Drow ship listing in the Drift, and the captain asks that you aid them in hunting down the pirate ship that attacked them.
- A PACT world Steward ship sends a distress signal that their craft has been downed on a small planet, and a Swarm ship is coming to take them down one by one on the surface.
- A Spherical black object sits in space, giving off no power readings but many magical waves. Upon investigation, you find a small puzzle door and, inside, a cozy arcane tower belonging to a magically slumbering wizard.
- An enemy ship sends out a distress beacon that it has been disabled by a sentient space dust cloud and is pleading for aid. But when you arrive, it seems a contagion has caused the crew to become delusional.
- A swarm of small, chitinous creatures attach to your ship’s hull and begin to leech power. When you go to remove them, they psychically warn that they are fleeing an overseer bug, and if you remove them, your ship will be defenseless against its attacks.
- In celebration of the Coronation of a Free Captain space pirate, your ship is invited to an honorary game called the 12 Point run, a dangerous space race with a purse of untraceable creds and ship upgrades.
- A dark presence has blotted out several stars and is playing havoc with drift drives. Investigating it, you find a sentient race of energy which seeks to inhabit your Crew in order to experience death, but you won’t let it take you without a fight.
Alien Planet Pathways
- While attempting to hunt down smugglers on a jungle planet, your party is hunted down by an invisible alien creature that seems to be incapacitating and collecting sentient life in cages aboard its ship.
- Your ship’s battery is nonoperational on a desert world, and you must plot a course through a sand-storm while a pack of nomads follows you from afar, ready to attack.
- A local alien warlord takes you hostage and throws your crew mates in a gladiatorial arena. To earn your freedom, you must fight off exceedingly dangerous exotic monsters.
- A colony of Skittermanders hires you with precious gems to help them fight off a corporation looking to destroy their forest home and strip mine their lands.
- You are tasked with infiltrating an Eoxian bloodsport show as a fighter to find evidence of slave trafficking, but you are caught and forced to run “The Undead Marathon” live on info-sphere pay-per-view.
- A mag-train on Akiton is under threat of robbery, and the crew are hired to protect it from bandits while it transports a special cargo who turns out to be a powerful psychic child, daughter of the Bandit lord.
- A collector of rare beasts has contracted you to capture a living Ksarik specimen for his private zoo, but the hunting grounds she provided are protected by a local militia of hunters who want the beast themselves.
- You’ve assembled a team to compete in the biannual Archaeology Acquisition Tournament, a competition to find the greatest archaeological item on the planet Apostae.
- Stepping onto an uncharted and alien world, you find its inhabitants speak in flavors and smells, and present a sumptuous feast. But when predatory beasts threaten their idyllic village, they all start beaming bitter tastes and burning smells at you.
- You’re tasked with retrieving a lost shipment on the dark frozen side of Verces and must trek through a snowy inaccessible valley full of terrors, only to find a tribe of lost peoples who are holding the package hostage and have a list of difficult demands.
- You are tasked with delivering a morgue shipment to the planet Eox, but the team accepting the delivery explain that, per your contract, your bodies are also part of the deal, and you must fight your way back to your ship, skeletons and zombies at every turn.
- Aboard the Kasatha ship the Idari, a plot to destablize the ship-worlds gravity core has been discovered. As outsiders, you are sent in to hunt down a dissident group of Kasatha who wish their people would settle on Akiton.
- The bounties on three deadly criminals expire in 24 hours, and a grizzled old retired Steward hires you as her posse to round up the Sub-Orbit Gang on Akiton and bring them to justice.
- During the Apogee Festival on Triaxus, the planet celebrates its Orbit’s turning, while a militant group seeks to destabilize the weather on the planet, plunging it into an eternal winter.
- On a privately owned moon of Liavara, a mining corporation’s outpost has gone silent. You’re tasked with investigating and seeking survivors, but you find they drilled into a millennia old series of tunnels inhabited by a race of outsiders that do not like to be disturbed.
- An Elf Pact World chief diplomat seeks your aid in making first contact with a Near Space race for the first time on his home planet of Castrovel. At his estate, all goes well until another faction of aliens attempts to disrupt negotiations and attack his villa.
- You exit the drift and crash land on a planet. In exchange for fixing your ship, the local city wants to clone you all. Waking up from the procedure, your clones (with evil facial hair) have taken your gear and are threatening to leave with your ship.
- Exploring a frozen moon, you find ancient markings in stone of … your own handwriting. You enter a portal and find yourself on the moon, but thousands of years in the past. You must find a way back to the future to stop yourselves from dying there of old age.
- A beast master has hired you for an expedition to hunt game on Eox, but when you arrive, you are stripped of your weapons. It turns out the PCs are the game, and you have to fight your way off the undead planet.
- A previously uncharted planet turns out to have a colony of prosperous and well-behaved Goblins living on it. But as you investigate it closer, you notice fake cut-out buildings, and the goblins begin to sell you on Condo time-shares. It’s a trap!
- You find a small world, and upon further inspection, it is covered with a moss that seems to follow your exploration movement. It introduces itself and asks for transport, but regardless of your answer, it blankets your ship, leaving it glitching across all systems.
- On Castrovel, the university games opens up for the first time to the outside world. Teams compete in a decathlon of physical and mental challenges, to find the best and the brightest the Pact worlds have to offer.
- Several large family of Ysoki on Akiton live on a small, nearly dead farm, and hire the PCs to defend what little they have left against a gang of ruffians in ‘The Mouserific Seven’.
- The formians on Castrovel have uncovered a series of ancient tunnels connecting into a labyrinth, where diseased air prevents their race from exploring. They hire you to explore and find a cure to their ancient plague.
- A Dwarven mining company has need for hired guns to protect their drill sites, as Pirates have been known to attack. But while on the job, it is a large nearly unstoppable space beast which halts the operation and will require the party to plan their attack to win the day.
- On Aballon, a techno-virus has mind-controlled a city of locals, forcing them to build a gigantic spire. Unaffected by the disease, your team is tasked with finding the source and ending it, while not killing any of those under its spell.
Other Realm Adventures
- Your ship has a Drift space accident and crashes onto a small moon covered in vegetation, who turns out to be a massive creature known as “The Hooglesmorf” that sends you on a quest to scratch its back.
- A scientist-wizard monitoring the Sun thinks that its power is being siphoned from within, and creates a portal to an ancient temple inside the permanent arch of a Corona, overrun with blind Cultists of the Darkness.
- Your ship is autopiloted through a rift in space and you are spit out at a massive bone throne. A figure that calls himself Bumuerallian the Demon says that he has a delivery job for you that you had better not say no to …
- An unknown aquatic race creates portals around a small, dusty Akitonian village, declaring their intentions to flood it and make it their own unless the townspeople return a precious heirloom to their Water-Realm
- A portal opens up, damaging your ship, and a powerful Wizard and his boy Apprentice step though, declaring their intent to hijack your ship and use it to attack a government facility.
- A new infosphere VidGame has been sucking kids minds into a fantasy realm called GolarionCraft, where they must mine precious gems representing crypto-currency for a Hacker overlord, who can only be beaten if his god-like Avatar is destroyed.
- A rift opens in your favorite bar that leads to a dimensional space. It seems to have been created by a previous owner, who made a land of intoxicants and Liquid people called “Beer-Land.”
- Your characters awaken in an idyllic forrest without their weapons. Upon meeting figures and encountering impossible scenes, they realize they are in the Plane of Dreams and must disbelieve their way back to their ship to navigate out.
- A creature identifying as an angel welcomes you to a pleasure realm and seeks your help in capturing a cadre of evil beasts they call ‘The Skittermander’, who have accidentally stumbled upon heaven and are enjoying themselves too much to leave.
- A special, transdimensional Ysoki black market called “Scrap-Space” requests your help in arresting an elusive thief, who, it turns out, has the ability to walk through wall and is connected to a crime syndicate.
- A high ranking diplomat has taken ill, and you are hired to shrink to a microscopic level and eradicate the alien germs, viruses and miniature assassin that he ingested in a spiked drink.
- A small village in an outer space summons you to defend them against a star ship that has descended on their plane. They reveal ancient tablets proclaiming you “The Champions” of their world.
- When exiting Drift Space, your craft enters a dimensional rift into a small pocket dimension with some altered physics and magic rules, requiring you to barter with the local Muggywumpers for some Rocket Go-Go Juice … or die trying.
- Your craft crashes and lands in a dimension on a small moon, and you are castaways for weeks and weeks. But when the ship’s drive is repaired and you leave for Drift Space, only a few minutes have passed.
- Your characters steal a chunk of The Boneyard, and skeletal ships escort you back to Purgatory to stand trial for your actions in your life, to see if you are worthy of remaining there or returning to the ship.
- Your ship is spit into a realm of sunshine and clouds, with bands of silver and gold woven throughout, whose flying denizens call heaven. But your party soon finds some nefarious plots abound when their ship is sabotaged after landing.
- Your ship hits turbulence coming out of Drift Space and you crash into a misty realm with pockets of space that rapidly age and de-age your PCs. They must deal with puberty and senility as they fight a creature that has stalked these grounds for thousands of years.
- A new pocket dimension opens on Absalom Station where the wealthy hunt dangerous game. It’s thought to just be a VidGame, but it is, in fact, a dimension magically designed to work like one — and the PCs are the next Foxes in the hunt.
- To enact his revenge on the PCs, the Mage developer of the previous pocket dimension is back and makes the VidGame dimension, where characters from classic games like Spac-man and Dankey Kang try to kill the PCs.
- A creature loose on your ship creates a series of dimension rifts in your craft, continually letting beasts from other planes onboard. To stop it, you must find the original creature and jettison it out of an air lock.
- A rock elemental comes to your crew seeking passage back to its world, but it is being hunted as it is made of several fine and expensive crystals and geodes worth thousands to collectors.
Excellent list
Thanks a lot, i will use some of this 😀