Critical Fail Deck

/** * * @param numberOfRandoms The number of desired random results. In this app, that would be the Number of Dice. * @param maximumValue The maximum value to limit results to.. in this app, that would be the Die Number. * @returns {Uint32Array} */ function rnd(numberOfRandoms, maximumValue) { // Dont bother. if (numberOfRandoms < 1) { return; } var randomValues = new Uint32Array(numberOfRandoms); window.crypto.getRandomValues(randomValues); //console.log(randomValues); //Due to browser issues with full support of TypeArray.prototypes, this is actually for the best. // for (var i = 0; i < randomValues.length; i++) { // randomValues[i] = ( randomValues[i] % (maximumValue * 1.00000) ) + 1.000000; // } randomValues.forEach(function (currentValue, index, array) { randomValues[index] = ( currentValue % (maximumValue * 1.00000) ) + 1.000000; }); return randomValues; } var melee = ["Overcommitted
Your swing misses so badly that you wind up turned-around and disoriented. You are flat-footed until your next turn.
Submitted by CeeJay","Breakage
Your attack not only misses your target, but hits a surface that damages the weapon. It gains the Broken condition until the end of combat
Submitted by CeeJay","Mind Your Surroundings
If there's any possible way your environment could mess with you, this is the moment it happens. You hit the rotten spot in the ice, the banana peel on the starship deck, the weak spot in the floor, the fall-prone stalactite in the cavern, the freak micro-meteor or piece of space junk in the vaccuum. The specific results are at the GM's discretion, but you are either Knocked Prone or Off-Kilter and deal damage to yourself equal to the amount that would have been dealt to the enemy on that attack.
Submitted by CeeJay","Butterfingers
The weapon flies from your grasp, and may hit an ally. Make an attack roll (1d20+weapon’s level) against a random ally within 30 feet, targeting EAC or KAC as normal. On a hit, the target takes half the weapon’s base damage. The weapon lands in that creature’s space.
Submitted by Dave","Limp Wrist
Your attack misses the target and strikes the ground or other nearby solid object, causing a numbing sensation in your limbs. You gain the Sickened and Fatigued conditions for 1d4 rounds.
Submitted by WanderingMonsta","Whoopsie
Your attack wiffs or contacts and does diddly-squat; you are flat-footed until the end of the next round.
Submitted by Delibird ","Why's it wet here?
Your melee attack misses the intended target as you slip on a dark and viscous liquid. You gain the Prone condition, and must make a DC (10 + Character Level) Fortitude Save, or you gain the Dazed condition for 1d4 rounds as your head slams into the ground!
Submitted by cdenneau","Touch of Love
Your vicious act of aggression has backfired and you somehow ended up daintily brushing lips with the enemies face. No negative penalties apply besides embarrassment, though this does count as physical contact for the purposes of abilities that can be triggered. (Treat it as a harmless touch attack that does not provoke an attack of opportunity.)
Submitted by Phoenix Havoc","Guarded Step
You try to take a guarded step movement, but a cosmic force prevents you. All enemies within range may make a single reaction attack against you if they can.
Submitted by Cole","Don't Know Your Own Strength
Maybe your weapon bounced ineffectually off of your opponent’s armor, or maybe you missed completely. Either way, you must make a DC (10 + Character Level) Reflex Save or be knocked prone by the force of your own attack.
Submitted by GM MacShack","I'm Too Old for This...
Your strike is blocked, but causes both you and your target to strain your back or other age-enfeebled muscle group. You both must make a Fortitude save of DC (10 + Character Level) of your character level or be staggered for 1d4 rounds.
Submitted by JJJ","May Your Blade Chip and Shatter
You accidentally catch your weapon on your opponent's weapon or armor in such a way that the blade chips or the weapon otherwise malfunctions, lessening its effectiveness. It gains a -2 to hit until you can take a 10 minute rest break to correct the malfunction.
Submitted by Pithica42","Dance Partner
Your swing was so wild, your target easily sidesteps it. You swap positions with your target unless this is an advantage for you, in which case you become prone.
Submitted by Fumarole","Awkward Hug
You collide with the target awkwardly, as if trying to coax a warm embrace, and the creature can attempt to wrap its appendages/mandibles/tentacles/etc. around you. The target can make an immediate and free attempt to grapple you as a Reaction.
Submitted by JJJ","Melee Skitteraphobia
You seem to have tripped over an imaginary invisible skittermander. You are perturbed. Opponents using melee attacks get a +2 bonus to hit you until the end of your next turn.
Submitted by Egyptoid","Banana Peel
Your foot lands on a random object, causing you to lose your balance. Make a Reflex save of DC (10 + Character Level) or fall prone. Slipping cartoon sound is optional. If you fail, other intelligent creatures that can see you stumble must make a DC 15 Will save or spend 1 round chuckling, functioning as the dazed condition.
Submitted by JJJ","Worrisome Whirlwind
You meant well. You really did, but your attack passes your target in a circular arc. Make attack rolls against every creature in your reach, other than your original target, with a -4 penalty to hit.
Submitted by JJJ","Serviced Seppuku
Your target guides your weapon back into your torso. They make an attack roll against you, and if struck, you take double your attack damage.
Submitted by JJJ","Stumble and Side Step
Your clumsy attack allows your target to take a free guarded step and make a reposition combat maneuver against you with a +10 bonus. Please, oh please, be fighting near a ledge.
Submitted by JJJ","Pulled Pin
Your attack inadvertently activates a random grenade on your person, and it will activate in 1d2+1 rounds. You may deactivate the grenade with a move action.
Submitted by JJJ","You Wouldn't Like Me When I'm ...
Your ineffectual attacks have left you angry. Make a Will save DC (10 + Character Level) or become berserk for 2d4 rounds, granting a +2 bonus to melee attack rolls but a -4 penalty to EAC and KAC.
Submitted by JJJ","I Used to Be an Adventurer Like You ...
You aggravate an old injury, in your knee perhaps. Make a Fortitude save DC (10 + Character Level) or receive 1d4 Strength damage.
Submitted by JJJ","White Elephant
You and your target have somehow exchanged your wielded weapons. Awkward.
Submitted by JJJ","Sickening Shock
Your weapon clangs against a hard surface and the reverberations make you feel icky. Make a Fortitude save (10 + Character Level) or be nauseated for 1d4+1. Even if you pass, you are sickened for 1 round.
Submitted by JJJ","Wrist Killer
You swing with mighty force, but due to improper grip/technique/etc... you suffer from severe hand shock. You must make a (10 + Character Level) fortitude save or become off-target until the end of the fight.
Submitted by White Weasel","Gut Punch
Your clumsy movements provide an opening for the enemy to knock you directly in the gut. You take no damage, but gain the sickened condition for 1d4 rounds.
Submitted by Elinnea","Hagotcha!
Your off-hand item, such as shield, gear in hand, dagger, etc. has become entangled in your opponent's kit or person somehow. You are flat-footed now till the end of the turn. Either let it go during your next phase with no penalty, or attempt a move action on each of your turns to wrest it free with DC (10 + Character Level) Strength Check. Until then, you are stuck next to your opponent, who gets +2 to strike you.
Submitted by Egyptoid","Creepy Crawlies
What would have been an excellent lunge was derailed by the fact your foot went into a rotten place in the floor. Then giant Termites, Fire-Ants, or other appropriate vermin begin swarming from the hole into the area. Reflex (10 + Character Level) to get clear of all this. Failure means your opponent may make a free Reaction attack against you, and if you fail by 5 or more you are also knocked prone.
Submitted by Egyptoid","How Unfortunate
You lean in exactly wrong for your strike. You stumble 5 ft into a random nearby square. Opponent gets a free trip or grapple check against you, as DM sees fit, if opponent desires.
Submitted by Egyptoid","Mutually Assured
Your melee hit actually strikes your opponent! But it also hurts you. Both you and your opponent take 1/2 the damage from the attack.
Submitted by GLstewart","Telegraphed Moves
Your movement gave away your action, allowing the enemy to dodge (gain +2 EAC/KAC), block (-2 to attack damage for the Player), or counter (make a free Reaction attack against player) until the end of the next round.
Submitted by FirstChAoS","A Swift Kick
You gracelessly miss your strike and leave a minor opening, into which your opponent quickly puts a fist, a dirty trick painful enough to send you reeling. You are sickened for 2 rounds.
Submitted by Egyptoid","Conduct Yourself
You miss the opponent, but hit the electronics behind him. Sadly, metal conducts electricity so you take 1d4 damage per Character Level.
Submitted by FirstChAoS","I used to be an explorer like you until I took a [insert current weapon here] to the knee!
You lunge too far forward and strike your knee when you swing too low, doing normal damage to yourself.
Submitted by Reagan","The Stooge
Your weapon flies out of your hand towards a random ally. Deal thrown weapon damage if it hits. If no allies are near, you hit a surface so hard it rattles you. You are shaken for 1d4 round.
Submitted by Nasson","Rock in Your Boot
You step up to take a swing at an enemy, but you stumble and miss after putting all your weight on the pronking rock that somehow managed to get in your boot. Take 1 point of nonlethal damage.
Submitted by Ryan","Failed Lumberjack
You take a mighty overhead swing at your opponent and instead of hitting your target, you hit your foot with all your might. Roll a D100. 1-25 you strike a glancing blow on your boot injuring only your pride. 26-50 You strike your foot and deal weapon damage to yourself. 51-75 You maim your foot, taking weapon damage and are reduced to half speed until you are healed and rested for at least 8 hours. 76-100 You horribly maim your foot dealing double damage to yourself as well as gaining permanent half speed until the foot is amputated and replaced with a prosthetic.
Submitted by Ryan","Glitch (powered) or Awkward Hit (analog)
Your powered weapon glitches, gaining the Analog attribute and reverting to a KAC weapon that deals a damage type dictated by the GM. You may use a Move action to restore power. If your weapon was already Analog, it hit something awkwardly and gains the Broken condition.
Submitted by Caro Cogitatus","You Played Yourself
Congratulations! You scored a critical hit ... on yourself. Resolve critical effects normally, but apply the effects to the failing character.
Submitted by Kodyak","Is something burning?
When you swing your arm jolts to the side and you hear a pop in a joint of your suit, see a bit of smoke, and smell a bit of electronic burning. Your suit loses power for 1d6 rounds, only returning environmental protections at the end of those turns.
Submitted by Rabb1t","Annoying Eyelash
When you swing at the target they deftly block you, creating a puff of dust where you connect. The dust gets into your eyes, and in blinking an eyelash gets stuck in one eye. On your next 1d4 turns you will suffer -2 penalty to Attack rolls. However, you can use a standard or move action to clear this.
Submitted by Rabb1t","Second Chances
Your weapon is blocked by the opponent. For a brief moment you are locked together.
Choose Athletics, Bluff, or Intimidate. Make a DC (15+ Character Level) Skill Check.
Success, deal 1d6 bludgeoning damage to the opponent before breaking free.
Failure, the opponent pushes you away with a martial hit, you suffer 1d6 bludgeoning damage.
Submitted by Rabb1t","Pronking Banana Peel
You lose your footing on an old banana peel. Succeed on an immediate Reflex saving throw vs. DC (10 + Character Level) or fall prone.
Submitted by Rabb1t","That's a Really Hard Surface
Your attack misses, and your weapon impacts a very hard surface. The reverberations travel through the weapon to your bones. You are considered “Off-Target” for the next round 1d3 rounds
Submitted by Rabb1t","Unintended Opportunity: Overstep
As you go to attack, your swing sets the target off-balance, but they quickly recover and get a free immediate guarded step away from you.
Submitted by Rabb1t","Slippery Situation: Loose Grip
You land your hit as intended, deal 1 damage of its type. However, you didn’t have a solid grip. Make a Reflex save vs. DC (10 + Character Level) or your weapon has slipped from your hands to a random space within 5 feet of you.
Submitted by Rabb1t","Combat Shock: The Face of Death
You look into the face of this enemy and you see only death. Make a Fear Effect Will save vs. DC (10 + Character Level) or become Cowering for your next turn.
Submitted by Rabb1t","Overexposed: Ringing Ears
As you swing you connect with the opponent’s armor causing a loud “KLANG”. Make a Fort save vs. DC (10 + Character Level) or become Deafened for your next 1d6 turns.
Submitted by Rabb1t","Probably Sprained It
Whatever body part was holding the weapon suddenly spasms.
Roll 1d4.
1 - You suffer 1d6 stamina damage only from the sprain.
2 - You suffer a -2 to your next melee attack.
3 - You drop the weapon.
4 - You drop the weapon and suffer 1d6 damage.
Submitted by Rabb1t","Bonk
When you swing the weapon, you misjudged and the backswing hits you in your own head. Take 1d6 damage and -2 to hit for the next round.
Submitted by Grant","Oh, oh, oh...oops!
As you are swinging, you lose grip on the weapon, juggle it around trying to catch it with a comical look on your face, then drop it. You look up to see your opponent trying to cover a laugh. Drop weapon.
Submitted by Grant","Ow. You're gonna feel that in the morning!
You raise your weapon high above your head to bring down a powerful blow. Unfortunately, your enemy spots the opening you've created punches (slams) or head butts you in the face! Take 1d4 nonlethal damage and you are Dazed until your next turn.
Submitted by Reagan","Let me get that for you
Your weapon impacts a thick portion of your enemy's armor/hide and becomes stuck. Your opponent takes half damage and your weapon is now attached to the enemy. Spend a move action to make a DC (15 + Character Level) Athletics Check to remove it as a swift action.
Submitted by David","Whoopsie
Your attack wiffs or contacts and does diddly-squat; you are flat-footed until the end of the next round.
Submitted by Delibird "]; var ranged = ["Friendly Fire
Your shot accidentally hits an ally instead of the intended target. Any and all tricks, buffs and other special effects you were attempting to use still apply.
Submitted by CeeJay","A Failing Common to that Model
Your weapon malfunctions and explodes in your hand. It immediately acquires the Broken condition and deals damage to you that would have been dealt to the enemy on a hit.
Submitted by CeeJay","Risky Ricochet
Your shot misses and ricochets wildly. At the GM's discretion, it can hit a random unintended NPC or ally or do crucial damage to something in the environment (for example, an errant laser shot might hit a mirror and set something ablaze).
Submitted by CeeJay","Ammo Drop
You accidentally eject the battery, magazine, or other ammunition from the weapon rather than firing. The battery or magazine bounces 1d4 squares away in a random direction.
Submitted by Dave","Can't Handle the Recoil
The recoil of your weapon causes it to strike you in the face. Deal 1d4 damage to yourself and make a reflex save with a DC (10 + Character Level) to avoid being blinded for 1d4 rounds.
Submitted by WanderingMonsta","This doesn't usually happen ...
Your gun/long-ranged weapon has jammed and uses up twice the amount of charges/shots OR is broken temporarily (i.e. bow) and can't be used in the next round.
Submitted by Delibird ","Pronkin' Goblins!
As you steady your shot, you see the Grimm's Goblin Gnacks emblem on your gun, and remember that their firearms are not the most dependable. The PC takes double damage from their fire arm damage, as the Goblin components in the gun set the battery/rounds on fire. All ammunition in the weapon is currently expended.
Submitted by cdenneau","EpiPen Please
The bullet ricochets into an alien beehive, causing it to fall upon your head. Make a DC (10 + Character Level) Reflex saving throw or take 1d8 poison damage from allergic reactions.
Submitted by Phoenix Havoc","What the What
As you fire your weapon, for some reason instead of emitting an energy blast, it just makes the sound of an old slug throwing rifle. Crap. Did you forget to update the firmware again?
Submitted by SpecsAK ","Ammunition Explosion
Your battery or magazine detonates, dealing 1d4 damage to you and rendering the weapon useless until repaired by a standard action DC 15 Engineering Check.
Submitted by Cole","Snot So Bad
As you fire your weapon, you are struck by an uncontrollable sneezing fit, causing you to miss. If you succeed at a DC (10 + Character Level) Fortitude Save, you are Staggered for 1d2 rounds. If you fail, the sneeze attack is so intense that you are Stunned for 1d2 rounds. Pronking space dust.
Submitted by Bearded Kraken","Mistaken Target
You mistook one target for another in the heat of battle, and so you end up targeting a random creature within 20’ of your intended target. Roll the attack again against that target.
Submitted by GM MacShack","Magic Bullet
Your shot, as if under mischievous divine intervention, bounces off of your target. It has a 25% chance to hit each creature in combat. Each creature rolls 1d4. Make an attack roll against any that roll a 1, and if hit, they take minimum damage. First player to talk about assassination conspiracy theories must remake their character as a skittermander.
Submitted by JJJ","This is my rifle ...
Your gun 'jams' in some way, failing to fire. Either a cartridge gets lodged in the firing mechanism or the battery comes loose, or something similar. The gun can be repaired by spending a full round action clearing the mechanism or reseating the battery (after blowing on it).
Submitted by Pithica42","Ricochet
Your attack ricochets off of your target and comes back at you. Make an attack roll against yourself at double the range to your target.
Submitted by Fumarole","Scopin' Around
You accidentally change the settings of your scope or stock, causing you to be off-target (-2 penalty) with that weapon. You can spend a full action to fix it. Or just suck until the combat’s over. Your choice.
Submitted by JJJ","Ranged Skitteraphobia
Your attack misses, but lands nearby. A helpful skittermander appears and brings the item right back to you: A spent bullet, lost crossbolt, scattered dagger, etc. For energy weapons, it bring you a small scorch mark. This effect is useless and humorous, unless, of course, the attack you missed with was a grenade.
Submitted by Egyptoid","Ridiculous Recoil
You misjudge your weapon’s recoil, allowing it to spring into your face. You are dealt 1d4 nonlethal damage and must make a Fortitude save of DC (10 + Character Level) or be dazed for 1 round by your own incompetence.
Submitted by JJJ","Muzzle Muddled
Your muzzle flash blinds you temporarily due to photo-bleaching, a word of the day opportunity. You must make a Fortitude save DC (10 + Character Level) or be blinded for 1d4 rounds.
Submitted by JJJ","Reverse Headshot
Didn’t your mother ever tell you not to stare down the barrel of your gun? You’ve shot yourself in the head. Deal double damage to yourself.
Submitted by JJJ","Collateral Damage
Whoops! Your aim is way off. If there’s a creature within 15 feet of your target, make a second attack against the nearest creature and hope it’s an enemy.
Submitted by JJJ","LOUD NOISES!
Your weapon misfires, releasing a deafening sonic blast. The firearm remains otherwise functional, but you must make a Fortitude save DC (10 + Character Level) or be deafened for 1d4 minutes.
Submitted by JJJ","This Pronking Gun!
Blaming your poor shots on the inanimate object and not your lack of training, you grow weary of its poor construction. Make a Will save DC (10 + Character Level) or you must use an alternate weapon for the rest of the combat.
Submitted by JJJ","Triggered Finger
The muscles of your trigger finger spasm painfully. Make a Fortitude save DC (10 + Character Level) or receive 1d4 Dexterity damage.
Submitted by JJJ","Max Toes Minus One
You’ve shot yourself in a lower appendage (that’s a leg for you gutter-minded humanoids). Make a Fortitude save (10 + Character Level) or be maimed for 1d6 rounds, moving half speed.
Submitted by JJJ","Sudden Scatter
Your projectile splits into different pieces or rays. All creatures in 30 ft cone in the direction of your original target must make a Reflex save (10 + Character Level) or receive half of your weapon’s damage roll.
Submitted by JJJ","Manufactured Failure
The weapon's current magazine/battery jams/shorts out, and cannot expend the remaining cartridges/shots within. The weapon must be reloaded with a new one to fix the issue.
Submitted by White Weasel","You'll Never Live It Down
At first, you think you scored a critical hit and begin to celebrate, only to realize that you in fact missed completely. Everyone around you notices the obvious gaffe, and in humiliation you suffer a -2 penalty to attack until the next time that you successfully hit an enemy.
Submitted by Elinnea","Stupid Haan Hands
Ammo rattles loose (battery unseats, clip jiggles, or dagger falls on ground). You must re-equip it, reload, or forgo that attack mode. At least nobody was looking at you just that second.
Submitted by Egyptoid","Ooops, my bad.
Your shot goes way, way long. And strikes something valuable. And you might offer to pay for that. And the fighting will now probably attract attention of local law enforcement. A random object in the vicinity gains the broken condition.
Submitted by Egyptoid","Exploding Barrel
Your shot careens back at you off a piece of enemy armor, and right into something dangerous nearby. A random item explodes dealing 1d4 per level damage to the shooter, DC (10 + Character Level) Reflex Save for half.
Submitted by Egyptoid","Mutually Assured
Your melee hit actually strikes your opponent! But it also hurts you. Both you and your opponent take 1/2 the damage from the attack.
Submitted by GLstewart","Scope Blindness
A sniper scope magnifies the target, but gives you tunnel blindness, allowing some unseen distraction from the side to throw off your aim. You are off-target for 1d4 rounds.
Submitted by FirstChAoS","Pour One Out for the Fallen
Somehow, your shot either slams or ricochets into the most expensive drink or liquor nearby, spilling and ruining it. Friend and foe alike now basically hate you.
Submitted by Egyptoid","Ricochet
The shot bounces off what it hits (whether it misses or the opponent's armor is too strong is up to the GM) and hits a random person. Roll to see if it is an ally, enemy, or bystander.
Submitted by FirstChAoS","I used to be an explorer like you until I took a [insert current weapon here] to the knee!
Your palms are sweaty. You pull the trigger on your weapon and, whoops, you drop it and it cracks hard against your knee before falling to the ground. You take 1d4 lethal damage and your movement is reduced by 5 feet for the rest of the combat.
Submitted by Reagan","Hot Pocket
Your gun overheats, causing you to drop it. You take damage equal to 1/2 weapon level, and the drop destroys 1/2 the ammo inside.
Submitted by Nasson","Overheated Barrel
Your firearms barrel has overheated and caused your weapon to stop working for 1d6 rounds while it cools off. If you roll a 6, the weapon gains the broken condition.
Submitted by Ryan","Defective Ammo
Pinching credits has finally caught up to you and caused your weapon misfire and jam. Roll a D100, if the roll is between 1-50 your defective ammunition explodes in the gun dealing 1D6 damage to you amd putting your gun in the broken condition, a roll of 51-100 and you are able to eject the defective ammuntion and reload a fresh magazine, thus ending your turn.
Submitted by Ryan","Neutrino Burst Overload
Your weapon overpowers, causing double damage, but the recoil throws off your aim. Make a second attack roll at a random target, allies, enemies and yourself included. A crit or natural 1 on this second roll is ignored.
Submitted by Caro Cogitatus","You dun goofed
Congratulations! You scored a critical hit ... on yourself. Resolve critical effects normally, but apply the effects to the failing character.
Submitted by Kodyak","Is something burning?
Is something burning?” After you fire there is an odd flash from the ammo compartment and you smell smoke.
Make an immediate Reflex save DC (10+ Character Level) or Engineering check of DC (15+ Character Level).
Success resets the ammo. (No additional penalty.)
Failure causes a loss of 50% of the full ammo capacity, as the cartirdge is nearly destroyed or overheated
Submitted by Rabb1t","Annoying Eyelash
You squint at the target, aiming carefully. When you fire you reflexively blink, but an eyelash gets stuck in your eye. On your next 1d4 turns you will suffer -2 penalty to Attack rolls. However, you can use a standard or move action to clear this.
Submitted by Rabb1t","Second Chances
Your weapon has multi-fired. Lose two more uses of ammunition and immediately make a second attack roll with all previous modifiers including an additional minus 4.
Success, if you hit (count a nat 20 as a regular hit) deal base weapon damage (do not add any modifiers, such as Specialization, though fusion effects do count.)
Failure, no additional loss beyond the additional ammo.
Submitted by Rabb1t","Pronking Banana Peel
As you line up your shot, your foot slips on an old banana peel. Succeed on an immediate Reflex saving throw vs. DC (10 + Character Level) or fall prone.
Submitted by Rabb1t","Unintended Opportunity: Dust Cloud
Your shot impacts the ground near your target and it kicks up a moderate dust cloud as a random bit of debris are vaporized. Your target gains a +2 AC bonus for the next attack against them. (This bonus is lost if they move, or a full round passes.)
Submitted by Rabb1t","Slippery Situation: Ejected Magazine
Instead of firing for some reason your battery/magazine is ejected from the weapon. (Keep the ammo you would have lost.) Make a Reflex save vs.DC (10 + Character Level) to catch the ammo or it clattered away.
Submitted by Rabb1t","Combat Shock: The Stench of Death
As you move across the battlefield the stench of death and decay floods your senses. Make a Fort save vs. DC (10 + Character Level) or become Nauseated for your next turn.
Submitted by Rabb1t","Overexposed: Sun in Your Eyes
As you look down the barrel you catch a direct ray of light. Make a Reflex or Fort save vs.DC (10 + Character Level) or become Dazzled for your next 1d6 turns.
Submitted by Rabb1t","Probably Sprained It
As you fire your wrist spasms.
Roll 1d4.
1 - You suffer 1d6 stamina damage only from the sprain.
2 - You suffer a -2 to your next melee attack.
3 - You drop the weapon.
4 - You drop the weapon and suffer 1d6 damage.
Submitted by Rabb1t","Ka-Chunk!
Your grip on the gun wasn’t good enough and the kickback causes the gun to smack you in the face. Take 1d6 damage and -2 to hit for the next round.
Submitted by Grant","How Dare You!
The target is in your sights and you shoot. Unfortunately, your aim was off and the shot near misses their nether regions. You both exchange shocked looks which theirs turns to anger. That foe gets a +4 to hit you next turn.
Submitted by Grant","Oh, c'mon!
Kinetic: Your poor grip causes the recoil from you gun to smack you in the face. Take 1d4 nonlethal damage, you are Dazed until your next turn, and you have -2 to your CHA for 1 week until your black eye heals or you use a Healing Serum or other magical healing.
Energy: The energy focus module on your weapon pops open allowing a blast of said energy to arc into your face. You take 1d4 nonlethal damage and you are Dazed and Blinded until your next turn.
Submitted by Reagan","Ask for a refund. It's defective
If KAC: Your cartridge is a dud. If the weapon is automatic, spend a move action to manually remove the round. You can send the bullet back to the factory for a refund, minus postage.
If EAC: Your battery's heat dampener fails. You feel an intense head in your hand(s). Drop your weapon or take 1d4 fire damage per turn until the battery has been removed or the weapon has cooled for 1 minute since the last discharge. You can send the battery back to the factory for a refund, minus shipping.
Submitted by David"]; var spell = ["Magical Misfortune
Your spell misfires badly enough to warp probability in a 30-foot radius around you, giving a -2 to your allies' skill checks, attacks and saving throws until the end of the encounter.
Submitted by CeeJay","Neural Shock
The spell's failure is so catastrophic that the backlash causes neural shock. You take damage equal to the caster level of the spell you were attempting and must make a DC 12 Fortitude save or gain the Mindfire affliction.
Submitted by CeeJay","Who's Who in This Zoo?
The misdirected swirl of magical energies creates a freak phrenic link between you and the nearest living mind. Whether friend or foe, you suddenly find yourself in their body and vice versa. This magical effect last for 1d3 rounds.
Submitted by CeeJay","It's Alive!
The spell energy gains a vestige of sentience, becoming an elemental of a size based on the level of the spell used. The elemental has the Fire Elemental graft, but if the spell dealt damage of an energy type, the elemental’s attacks and critical effect deal damage of that type instead, and the elemental is immune to damage of that type. The elemental is hostile to the caster, and remains for 1 round per level of the spell.
Cantrip: Tiny Elemental
1st level spell: Small Elemental
2nd level spell: Medium Elemental
3rd level spell: Large Elemental
4th level spell: Huge Elemental
5th level spell: Greater Elemental
6th level spell: Elder Elemental
Submitted by Dave","Breach the Timey-Wimey
Your spell went so awry that time itself punishes you. Deal half damage to yourself, and you are aged 1d6 years.
Submitted by WanderingMonsta","Backfire Roulette
Offensive spells fail and hit a random person/thing on the field (assign numbers to allies, enemies, objects. Use a d6 or d8 to determine what's hit.)
Submitted by Delibird ","Chaotic Components
Something in your spell has gone horribly wrong, as the components of your spell produce a 30ft burst of chaotic energy, instead of the actual spell you were attempting to cast. All creatures in a 30ft burst centered on you must make a DC (10 + Character Level) Reflex Save or they will take 1d4 untyped damage per caster level, instead of casting the actual spell.
Submitted by cdenneau","Stoned and Alive
You accidentally bring a small rock to life. This may cause the rock to have an existential crisis or to simply continue being a rock (varies due to personality). In the event that the rock does not immediately beg to be put out of its misery, you must become the owner of a new pet rock that will require rations, a rock terrarium, and toys/entertainment. The rock, while alive, can and will teleport to the owner at any time.
Submitted by Phoenix Havoc","Magical Overload
Your spell becomes more powerful than intended. Its damage and/or duration is doubled, and it affects or damages all other creatures in a thirty foot radius for 1/2 of the initial damage (not affected by durations beyond the initial damage).
Submitted by Cole","Arcane Glitch
Due to some mistake made in casting a spell, you accidentally cast a randomly selected spell you know of the same level of the one you tried to cast, targeting the same object, creature, or area, or if a personal spell or you cannot reach then cast upon yourself.
Submitted by GM MacShack","Glimpse of an Ancient
Your complete butchery of the spell attracts the brief attention of an Ancient One. They force horrifying images into your mind that you cannot unsee. Make a Will save with a DC of 10 + the spells level or become panicked for 1d4 rounds.
Submitted by JJJ","An Invisible Undead Turtle Enters the Fray...
An invisible undead turtle wanders unnoticed onto the battlefield. Unfortunately, like all invisible undead turtles, this one draws magic to it, and becomes (one of) the target(s) for your spell. Your spell either affects one fewer target or is misdirected to a random point on the battlefield. Fortunately, you didn't trip over him... this time.
Submitted by Pithica42","OMGWTPBBQ
You miscast the spell and the magical energies ignite the air around you. You take 1d6 damage and gain the burning condition.
Submitted by Fumarole","I Like My Enemies FASTER
Your casting is slightly off, maybe a wrong word or a missing pinkie wiggle, and you cast haste on your target instead of your intended spell. The effect lasts a number of rounds equal to the spell intended.
Submitted by JJJ","Magic Skitteraphobia
Whatever you intended just skittered out, and the magic energy coalesces into a small familiar 6 armed shape. Instead of the normal effects, Ranged spells turn into a Wisp Ally instead, that happens to be skittermander shaped. And it lands next to and starts affecting your intended target. Non-Ranged or touch spells simply turn into a holographic image of a skittermander, which cavorts near the would-be recipient. In either case the effects last one full minute.
Submitted by Egyptoid","¯\_(ツ)_/¯
Your spell fires at the creature nearest to your intended target. Make a second attack roll against their relevant armor class. If it hits, the spell functions as normal on the new target.
Submitted by JJJ","Paradox Wave
Like, woah dude! You totally messed up that spell. All creatures within 60 feet must make a Will save (DC = 10 + the level of the spell) or catch a tubular wave of paradoxical time. This has the effect of haste or slow, determined randomly for each creature after failing the save, for 1d2 rounds. Gnarly!
Submitted by JJJ","Self-Immolation
You don’t know the spell disintegrate. Or do you? Either way, you just cast some variety on yourself. Receive 1d20 per spell level in damage.
Submitted by JJJ","Watch Out for That... Dimension Door?
You’ve managed to cast dimension door. Make a Will save DC (10 + Character Level) or instantly transfer yourself as far as possible in the direction of your original spell’s target, up to 400 feet. Zoop!
Submitted by JJJ","EMP Wave
An electromagnetic pulse emanates out from you in a 60-foot radius. All technological items in the area malfunction for 2d4 rounds and take the Broken condition.
Submitted by JJJ","Wisp ENEMY
You’ve summoned a wisp ally, as per the spell, but it follows you around and grants harrying fire to all enemy attacks (+2 bonus). The wisp lasts for one round per your caster level.
Submitted by JJJ","Brain Freeze
Even your subconscious is confused as to your arcane ineptitude. Make a Fortitude save (DC = 15 + your failed spell’s level) or receive 1d4 ability damage to your primary spell-casting ability score.
Submitted by JJJ","Draining Incantation
Casting the spell is more exhausting than usual. Make a Will save (10 + Character Level) or lose an extra spell slot of an equal level
Submitted by JJJ","I See Dead People
You’ve summoned 1d4 ghostly apparitions surrounding yourself and one next to your target. Each requires a Will save (10 + Character Level) to disbelieve. If attacked, the illusions immediately dissipate. The illusions grant flanking bonuses to other creatures and negate partial cover.
Submitted by JJJ","Light Blight
Your improper channeling of magic causes any nearby artificial lighting (such as the room you are in) to be distorted heavily and fluctuate in brightness. Roll 1d4 to determine the new lighting 1) Off/Darkness, 2) Dim, 3) Normal, 4) Bright. This has no effect on natural sources of light such as the sun, moon, or starlight.
Submitted by White Weasel","Clean Slate
Reality takes a side-step for a moment and instead of wielding magic, you create an anti-magic force. Lose all ongoing effects on yourself that come from spells or spell-like abilities. Magical items are not affected.
Submitted by Elinnea","hug ga gurk
Misspeaking causes your spell to curlicue just wide of the target (which is impressive if the target was touch or self) and opens up a tiny blue spatial rift. Alien Cosmic Critters start flitting into your dimension. 1d4 of the little bugs pop in per round, until (10 + Character Level) fill the area. They count as enemy combatants, providing cover and obstructing movement.
Submitted by Egyptoid","Gross, they're in my suit!
Mistakes were made. Most spells just fizzle out and leave you looking like a twerp. However if you were casting anything of the Summoning, Calling, Compulsion, Creation, Mind-Affecting or Teleportation types, you have instead accidentally latched onto the local hive of space termites, which proceed to swarm the combat in a mounting tide. You are Staggered for 1d4 rounds.
Submitted by Egyptoid","I think I made it mad!
All magic is chaos, really. Damage spells arc off wildly and convert to sparkles harmlessly orbiting the targets head. The target is beserk for 1d4 rounds and may not speak except for grunts and screams, and gets a +2 to all attack and damage rolls.
Submitted by Egyptoid","I'm Helping!
Your magic strikes the target, but is warped into a sort of healing spell. The target regains 1d6 HP for each level of the spell cast.
Submitted by GLstewart","Brain Backlash
Your spellcaster attempted to mentally contact an alien mind, and it was too alien for you. You are confused next round, and may have a headache or nose bleed.
Submitted by FirstChAoS","That was my last beer!
Arcane force splats out wildly all around you, and a random liquid on your person (water, serums, pharmaceuticals, drinks, canteens, etc) must save DC (10 + Character Level) Willpower or be spoiled, fouled, or ruined somehow.
Submitted by Egyptoid","I used to be an explorer like you until I took a [insert spell here] to the knee!
You try to get fancy with your spell slingin' and blast your spell underhanded, catching yourself on the side of the knee. The spell affects you instead of your target.
Submitted by Reagan","Congestion
Your magic cogs up! Your spell fails and you become nauseated for 1d4 rounds.
Submitted by Nasson","Cosmic Slap
Your careless casting has attracted the attention of an all-powerful cosmic being who has taken it upon themselves to knock you down a couple pegs. Make a DC (10 + Character Level) Will Save, if you fail take 3d10 Energy Damage and lose the ability to cast magical abilities and spells for 1d4 rounds. If you succeed, take half damage and you may not cast spells for 1 round.
Submitted by Ryan","Neutrino Burst Interference
Your spell fizzles, but then springs back with a vengeance. Any damage or effects are doubled (including duration), but it fires wildly. Make a second attack roll at a random target, allies, enemies and yourself included. A crit or natural 1 on this second roll is ignored.
Submitted by Caro Cogitatus","Nyaaaah...what's up doc?
The character is instantly polymorphed into a cute neon pink bunny rabbit. This effect lasts for 1d6 hours, and gives your character the small size.
Submitted by Kodyak","Is something burning?
Your attempted spell fizzles into a spray of sparks. One lands on your sleeve and a small fire starts.
Roll a Reflex save of DC 12 + the spell level.
Success puts out the fire, but you suffer 1 point of fire damage.
Failure puts out the fire, but not before you suffer 1d4 fire damage.
Submitted by Rabb1t","Annoying Eyelash
You let loose with your magic, and sparks fly. You reflexively blink to avoid the sudden flash. As you do an eyelash gets stuck in your eye. On your next 1d4 turns you will suffer -2 penalty to Attack rolls. However, you can use a standard or move action to clear this.
Submitted by Rabb1t","Second Chances
Your spell morphs and a small cloud of magical nanites briefly surround you.
Roll a d4
1 The nanite swarm swirls around your head, causing a streak of color on one side, or feasting on (aka shaving) part.
2 - The nanites swarm around you causing 2 points of damage of the type your spell would have been.
3 - The swarm swirls for a moment, but then dissipates harmlessly, causing no additional effects.
4 - Burn an additional 1st level spell slot or higher, but re-attempt your original spell attack with all previous modifiers including an additional -4 To hit. If no additional spell slots remain you lose 1d6 Stamina
Submitted by Rabb1t","Pronking Banana Peel
As you say the final words of your incantation the spell has unexpected results. Roll 1d6 per spell level. A number of fresh banana peels appear and randomly fall into spaces between you and the target. When crossing these tiles make a Reflex saving throw DC (10 + Character Level) to cross, or slip on the banana peel. When crossing these spaces you can also choose to treat them as difficult terrain to avoid the peels.
Submitted by Rabb1t","Unintended Opportunity: Magical Dust Cloud
Your shot impacts the ground and it kicks up a moderate dust cloud. Magic sparks and flashes within the cloud. Your target gains a +2 attack bonus on their next spell attack. (This bonus is lost if they move, or a full round passes.)
Submitted by Rabb1t","Slippery Situation: Unsecure
As your spell energy is released, magic and power swirl around you. A small wind jostles your belongings and one comes loose (potions and grenades have the highest priority.) Make a Reflex save vs. DC (10 + Character Level) to catch the object or it has fallen to the ground and receives the broken condition or is destroyed (GM's discretion).
Submitted by Rabb1t","Combat Shock: End of Days
As you let loose with your spell you miss your target, instead hitting a nearby corpse/trash bag/gross mushroom and it explodes. Make a Will save vs. DC (10 + Character Level) or become Stunned for your next turn.
Submitted by Rabb1t","Overexposed: Arcana Echo
As you cast your final spell incantations repeat louder and louder in your mind. Make a Will save vs. DC (10 + Character Level) or become Dazed for your next turn.
Submitted by Rabb1t","Probably Sprained It
As you make your gestures to trigger your spell, your fingers cramp oddly.
Roll 1d4.
1 - You suffer 1d6 stamina damage only from the sprain.
2 - You suffer a -2 to your next attack roll.
3 - Echoes of pain course through your mind, and you suffer 1d6 hp damage.
4 - Spell power flares wildly, you grab your head in pain and lose a level 1 spell slot or take 2d6 damage if you have no spell slots left.
Submitted by Rabb1t","Fizzlepop!
You use the wrong finger movement and mispronounce one of the words. The spell is used but explodes in front of you in a blinding light. Take 1d6 damage and become blinded for a round.
Submitted by Grant","Mr. RainbowSparkles!
You did everything you were supposed to, but instead of the spell you were expecting, an illusion of a large pink unicorn shows up, neighs, and explodes in a dust of rainbow glitter. Lost the spell.
Submitted by Grant","WTP? (What the Pronk?)
You used w-a-a-a-a-y too much magical energy in that one! The overload strikes out, hitting you in the face. You are Dazed and Blinded until your next turn and your spell may hit a random target in your spell range (you are included as one of the possible targets as well as the original target). Roll again with a 50% miss chance.
Submitted by Reagan","What Was I Saying?
Your concentration slips and you instinctively revert to muscle memory. Your spell fails, is expended, and is replaced with the last spell you cast of the same level or lower (or a random spell of the same level at the GM's discretion). If the number of targets changes, roll targets randomly. If AOE, the original target square is the central square.
Submitted by David","Congestion
Your magic cogs up! Your spell fails and you become nauseated for 1d4 rounds.
Submitted by Nasson","Draining Incantation
Casting the spell is more exhausting than usual. Make a Will save (10 + Character Level) or lose an extra spell slot of an equal level
Submitted by JJJ","I'm Helping!
Your magic strikes the target, but is warped into a sort of healing spell. The target regains 1d6 HP for each level of the spell cast.
Submitted by GLstewart","OMGWTPBBQ
You miscast the spell and the magical energies ignite the air around you. You take 1d6 damage and gain the burning condition.
Submitted by Fumarole"]; function makeMeSomeResults() { var randoms = rnd(3,54); console.log("your numbers, in case you want to check, were --> " + JSON.stringify(randoms)); var meleeResult = melee[randoms[0]-1]; var rangedResult = ranged[randoms[1]-1]; var spellResult = spell[randoms[2]-1]; document.getElementById("meleeResult").innerHTML = (meleeResult) document.getElementById("rangedResult").innerHTML = (rangedResult) document.getElementById("spellResult").innerHTML = (spellResult) } function tweetIt () { var phrase = document.getElementById('result').innerText; var tweetUrl = 'https://twitter.com/share?text=' + encodeURIComponent(phrase) + ' %40CosmicCrit %23StarfinderRPG %23Paizo' + ' Cosmic Critical Fail Deck: ' + '&url=' + 'https://cosmiccrit.com/skittermander-generator/'; window.open(tweetUrl); }

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How to use the Critical Fail Deck

When a character rolls a 1 on an attack roll, click the button at the top of the page to “Roll for a Critical Fail Effect!” We’ll give you three random critical fail effects; apply the one that matches the attack type (melee, ranged, or spell). 

Go Analog!

If you’d rather use real cards, you can get a physical version of Cosmic Crit’s Critical Fail Deck on DriveThruRPG.