042: Crisis on Floating Islands
Our adventurers are cornered by Chief Hoyfeq and his Kish army. Tzayl helps them make a pact — one that will have dire consequences if they fail.
Our adventurers are cornered by Chief Hoyfeq and his Kish army. Tzayl helps them make a pact — one that will have dire consequences if they fail.
Having faced the Maze of Ghosts, the crew heads to the House of Renewal in further track the Cult’s movements during their time in Istamek.
Our adventurers head for the Maze of Ghosts to commune with the ancient Kish of Istamek. But it isn’t quite the spook house they bargained for…
Arriving in Nejeor-6, the crew finds a floating city inhabited by an unknown people.
The crew departs for Nejeor, and they begin a long trip aboard the Drift Rider. But their journey is soon interrupted by a menacing pair from the Azlanti Star Empire.
We’re halfway through the Dead Suns Adventure Path, and we thought it was high time we took a look back at all that has happened so far. We’re also joined by the amazing Amanda Hamon Kunz, Managing Developer at Paizo and author of Book 3 of the Dead Suns AP, Splintered Worlds.
Having bested the Marrowblight, the crew begins their return to Orphys, but they run into some trouble traversing Skullcap Gorge.
The crew follows the clues they discovered, in search of the fabled Marrowblight. But they aren’t prepared for what they find first…
Having somehow survived their appearance on Eoxian Reality TV, our heroes head to meet up with Waneda Trux, their contact in the Ministry of Eternal Vigilance. But not before they discover that one of their comrades has been hiding something…
Our adventurers head to Eox to meet their contact on behalf of the Starfinder Society. But first, they’re approached by an unexpected character and find themselves thrust into an exciting side quest.