S2 | 089: Breaking Barazad
Just after taking down Lt. Sharu, the crew gets word that the Azlanti ship Barazad is on its way, so the crew rushes to board the Phoenix’s Respite.
Just after taking down Lt. Sharu, the crew gets word that the Azlanti ship Barazad is on its way, so the crew rushes to board the Phoenix’s Respite.
We love using Syrinscape and different sounds on the podcast. But, as much as we love laser blasts, grenade explosions, and Starship weapons we still have a lot of holes in our soundboard. For the month of June, we’ve finally decided it is time to fill these gaps and we thought, what better way to improve our sound collection than with the help of our awesome creative Crittermanders! So, plug in those microphones, get your vocal warm-ups going, it is time to make some noise!
Deep in the ruins of the wrecked Royal Venture, our heroes come up against the infamous Lt. Sharu, and things don’t exactly go according to plan.
The adventurers continue their struggle against a pair of zombified Azlanti soldiers, but a murderbot has entered the fight! With the party split and worn down, will they survive?
Our heroes venture inside the Royal Venture to find they aren’t alone aboard the wrecked ship.
Our heroes’ celebration of their victory over the Azlanti doesn’t last long as they must make their way to inspect the crash site of the Royal Venture.
Our adventurers find themselves in the middle of the Azlanti garrison, confronted by a dimly lit communications room. What awaits them ahead?
Monsters in Starfinder are as varied and weird as anything else in a sci-fi universe. The creatures that populate the planets and moons are part of what helps makes Starfinder come alive when people play. This challenge is to prove that Ishiro Honda isn’t the only one who can create a King of Monsters. So, let the call of the Alpha loose and help us bring forth an army of colossal monsters upon the Starfinder Universe!
It’s finally time for the crew to act on their plan to infiltrate the Azlanti garrison at the center of Madelon’s Landing.
Resisting the urge to go investigate the Dalesko Settlement, the crew let loose the hobgars before finding out that Jellik’s in trouble in the town square.