Tagged: Level 1

003: Gobstopped

Following their defeat of the Level 21 Crew and the Downside Kings, our adventurers decide to pay a visit to Starfinder Society headquarters. But as they start to leave, they run into three unexpected obstacles, and our heroes are put to the “test.”

002: Opening Volley

In our first episode based on the Dead Suns Adventure Path of Starfinder, our heroes embark on a mission to meet their Starfinder Society contact for orders when they find themselves caught between two opposing factions. Still virtual strangers, the five of them have to work together to defeat the foes. Will they succeed?

001: Space Hooligans

In our inaugural episode, we meet each of the playing characters as they cross paths in the seedy “HUD Bar” deep in Absalom Station in the Starfinder universe. Rami, Alyndra, ANDIS, Edrass, and Gnak each have their (relatively) innocuous reasons for entering the bar. But an encounter with a cadre of gang members adorned with a red fist symbol incites a brawl. Emerging bruised and beaten, our heroes barely get out alive. To make matters worse, Alyndra has a spooky experience … but what does it mean?!

Rami Quinn-Darr, Human Ace Pilot Technomancer

Character Sheet: Rami Quinn-Darr

Design Background: So when we first started talking about the classes, I think Myles was initially drawn to the Operative class. The idea he had was to play a hacker character, who tried to make information free for everyone. Gradually the idea for Rami turned into a Technomancer, and as the only magic-user in the party I encouraged this. Myles decided on playing a human...