Tagged: Level 3

Guilt of the Grave World | 023: Kangaroo Quartering

Back on the planet of Eox the crew of the Nova Rush rest in the zephyrous shelter, while zombies are destroyed by large undead beasts outside. Can they make a break for it and survive an attack from these former beasts of burden? Find out the answer to the riddles “What hops, tramples and impales in the pale Eoxian sunlight?” on this week’s Cosmic Crit!

Guilt of the Grave World | 022: The Hellcat in the Hat

Last week we saw the dog’s life and now it’s time to dissect the 9 lives of Heathaeyun Delacourt! Follow us as we reverse time skip our way through the Captain of the Nova Rush and find out what brought him to his powers and cavalier lifestyle. 

Guilt of the Grave World | 021: All Dogs Go to Vesk 6

This week the crew of the Nova Rush takes a break as we focus in more clearly on the story of one Xeldan Gutteryoung. Follow the soldier’s footsteps through the emancipation of Pulonis and meeting with Captain Heathaeyun for the first time in this fun one-on-one with Gibert on this week’s Cosmic Crit!

Guilt of the Grave World | 020: Undead Man Walking

The Crew of the Nova Rush wander the wastelands and secure shelter in a random piece of architecture along the Atraskian Shelf. Will the wasteland claim these living city slickers or will they make their claim here? Will they find peace of mind in these undead hills or will the undead eat a piece of their minds? Find out on this week’s exploratory episode of Cosmic Crit!

Guilt of the Grave World | 019: Glass Effect: Eox

While the Nova Rush crew has sought refuge in the ancient fossilized bones of some gigantic serpent, other creatures call those remains home as well. With Xeldan sensing an approaching threat the party goes on full alert…but they discover they are being hunted by the apex predator on Eox…and it’s not alone!

Cosmic Crit: A Starfinder Actual Play Podcast

S5 | 292: Mission: Uncrossable

In the gymnatorium of the mission, the Founding Five find 2 squid-like creatures out to get them. Narrowly escaping their grasp, they continue their search and find themselves back where they started — with an elevator to the basement.