The crew encounters an ill-equipped reporter before reaching the heart of Absalom Station. The Starstone Defenders and the Drift Rider crew attempt to figure out how to reactivate the Starstone and bring the space station’s beacon back online, but instead they find a familiar face…
Mystery and confusion abound deep within the bowels of Absalom Station as the crew encounters strange floating balls, a pile of unoccupied spacesuits, and a blue winged person who seems to speak in riddles.
With an angry mob of people in the square, the Drift Rider crew sets off to meet with the dragonkin at the center of the controversy. But it turns out he’s got some precious cargo on board.
Melee combat in the alley, but the Brain’s inside! Let’s see what happens when the Drift Rider crew faces off against the notorious contemplative Alaibiens 21:2.
We find an old “friend” is behind the devilish laborers wreaking havoc in the Gardenia District. Will the Drift Rider crew find a way to reason with them?
With a gigantic starship looming in the distance, the Drift Rider crew heads out to calm things on the surface of Absalom Station, beginning in Jatembe Park.
The crew of the Drift Rider is called to advise the Pact Council Directorate and lend their expertise on ancient Sivv tech and the possible threat of Arc Prime.