Following the leads discovered in their investigations during Episode 5: The Hardscrabble Connection, our heroes meet up with the Level 21 Crew as scheduled. The discussion proves fruitful, thanks, in part, to Ysoki camaraderie. Next, the adventurers make their way to the Downside Kings’ infamous hideout, the Fusion Queen. It has all the hallmarks of a typical night club — neon lights, a dance floor you can’t deny, awkward attempts at conversation, and fights between friends. But the fun doesn’t last long, and the adventurers find themselves ambushed by thugs. Will they survive? Crit Bits: Jason Nelson of Legendary Games gives us the inside scoop on their Starfinder-compatible Alien Bestiary.
As our adventurers continue to unravel the mystery surrounding Kreel’s death, they must work through some disagreement and confusion. But despite a few communication difficulties, they succeed in attaining more information, thanks in large part to the clever Ysoki Gnak Sizrack. He may not be much of a fighter, but he knows how to talk (sometimes). But in the middle of their investigation, our heroes run up against the same Strong Absalom Movement (SAM) thugs they encountered in Episode 001: Space Hooligans. Will they make it out of the alley alive? Crit Bits: Get to know each of the characters a little better as Edrass leads us in an in-character vocal warm-up.
The Starfinder Society graciously welcomes our adventurers at their station headquarters, The Lorespire. There, they meet with a Shirren, whose name no one knows how to spell or pronounce except the GM. The Shirren suspects Kreel may not have been merely an innocent bystander when the cross-fire happened in Episode 002: Opening Volley, and they can’t help but wonder — could he have been a target? Their suspicions finally aroused, the adventurers head to Kreel’s apartment and search for clues about what may have actually happened that fateful day in Docking Bay 94. Crit Bits: Updates from DragonCon!
Following their defeat of the Level 21 Crew and the Downside Kings, our adventurers decide to pay a visit to Starfinder Society headquarters. But as they start to leave, they run into three unexpected obstacles, and our heroes are put to the “test.”
In our first episode based on the Dead Suns Adventure Path of Starfinder, our heroes embark on a mission to meet their Starfinder Society contact for orders when they find themselves caught between two opposing factions. Still virtual strangers, the five of them have to work together to defeat the foes. Will they succeed?