040: The Hard Light Goodbye
Our adventurers head for the Maze of Ghosts to commune with the ancient Kish of Istamek. But it isn’t quite the spook house they bargained for…
Our adventurers head for the Maze of Ghosts to commune with the ancient Kish of Istamek. But it isn’t quite the spook house they bargained for…
Arriving in Nejeor-6, the crew finds a floating city inhabited by an unknown people.
The crew departs for Nejeor, and they begin a long trip aboard the Drift Rider. But their journey is soon interrupted by a menacing pair from the Azlanti Star Empire.
Hey Crittermanders! While it has been absolute joy on the podcast running the Starfinder adventure path ‘Dead Suns’ the last 8 months, it hasn’t left us with a lot of free time to play other games. I have been hearing about people playing the amazing Organized Play scenarios in the Starfinder Society (SFS) and have been jealous of how much fun they’ve had in this...
We’re halfway through the Dead Suns Adventure Path, and we thought it was high time we took a look back at all that has happened so far. We’re also joined by the amazing Amanda Hamon Kunz, Managing Developer at Paizo and author of Book 3 of the Dead Suns AP, Splintered Worlds.
Having bested the Marrowblight, the crew begins their return to Orphys, but they run into some trouble traversing Skullcap Gorge.
The crew follows the clues they discovered, in search of the fabled Marrowblight. But they aren’t prepared for what they find first…
With all the science and magic available in Starfinder, battlefields are tapestries of chaos and destruction. But that doesn’t mean there isn’t room for improvement! Over the last several months, you’ve helped us populate our corner of the Starfinder universe with horrific monsters, sweet lil’ skittermanders, multi-dimensional NPCs and more. Now’s your chance to create the tools to destroy them all.
Having somehow survived their appearance on Eoxian Reality TV, our heroes head to meet up with Waneda Trux, their contact in the Ministry of Eternal Vigilance. But not before they discover that one of their comrades has been hiding something…
Our adventurers head to Eox to meet their contact on behalf of the Starfinder Society. But first, they’re approached by an unexpected character and find themselves thrust into an exciting side quest.