S3 | 126: Reda Dead Redemption
The Midnight Squad approached Lynmari to find its leader acting very out of character.
The Midnight Squad approached Lynmari to find its leader acting very out of character.
The crew comes across gunfire on the side of the road and finds it’s coming from an unexpected source. They also investigate the notorious prison nicknamed “The Scorpion.”
Deep in the ruins of the wrecked Royal Venture, our heroes come up against the infamous Lt. Sharu, and things don’t exactly go according to plan.
The adventurers continue their struggle against a pair of zombified Azlanti soldiers, but a murderbot has entered the fight! With the party split and worn down, will they survive?
Our heroes venture inside the Royal Venture to find they aren’t alone aboard the wrecked ship.
Our heroes’ celebration of their victory over the Azlanti doesn’t last long as they must make their way to inspect the crash site of the Royal Venture.
Our adventurers find themselves in the middle of the Azlanti garrison, confronted by a dimly lit communications room. What awaits them ahead?
It’s finally time for the crew to act on their plan to infiltrate the Azlanti garrison at the center of Madelon’s Landing.
Deep in the bowels of the Drift Rock, our adventurers discover the fate of one M. Nash. Who was she, and what dangers do her logs portend? A welcome sight awaits them at the end of their exploratory quest. Crit Bits: Rob McCreary, Starfinder developer and author of Incident at Absalom Station, joins us to talk all things Starfinder.
Cautiously, the group continues their search through the mysterious cave on the Drift Rock. But they quickly discover they aren’t alone. Will they survive the zombie-infested cave? And just what kind of “cave” is this, after all?